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CTE and Virtual Reality
CTE Explores the World of VR
CTE and Virtual Reality
CTE Makes VR Real
CTE Makes Like Buzz Lightyear
MIT and Game Design
MIT Delivers Game Design Document
MIT and Game Design: Making Puzzles
MIT Designs "Snacks" for Pre-Algebra Students
MIT Expands Its LG2G Team
MIT Lets the Games Begin
MPT Assembles Advance Team
MPT Uses Got Game to Connect with Educators
MPT Gets Ready for the Advance Team Summer Institu
MPT and CTE help the A-Team Stay Connected
MPT Sends Video to Your IPOD
MPT Likes FableVision's Vision
Profile: Myrna Dyson
Profile: Thomas Nikundiwe
The A-Team: Karen Towers
The A-Team: Trina McGregor
The A-Team: J.P. Bennett
Profile: Aaron Deal
Profile: Brian Davis
The A-Team: Game Assessments
LG2G News - The Advance Team Winter Institute
The Game Prototype is Good to Go
Looking for Proof: Evaluating LG2G
News and Notes: The Advance Team
Thoughts on Games and Learn
Emerging Technologies Symposium
LG2G News February 2008
Profile: Maureen Hahn
Macro International Evaluates the Teacher Resource
Profile: Ellen Mangels
Profile: Courtney Handte
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CTE and Virtual Reality

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CTE and Virtual Reality

"We have to think about the present so much in our work," says Dave Peloff. "Learning Games to Go presents a rare opportunity to think about the future. We couldn't be more excited about this grant."

Dave and his colleague Sam Abramovich are key members of the CTE team that's about to do truly groundbreaking work as part of the LG2G initiative. They're going to build Virtual Reality (VR) simulations that will teach pre-algebra to some extraordinarily lucky middle-schoolers. And if you think that sounds cool, they do too. "We're going to bring something to the classroom that kids would never experience otherwise," says Sam. "And it's going to be grounded in good pedagogy and good technology."

CTELike the other members of their CTE team, Dave and Sam share the goal of using technology to make learning accessible to all students, regardless of disability or economic disadvantage. And since they're both former teachers, they have a very strong sense about the kinds of educational tools that work in the classroom.

Until LG2G, says Dave, there’s been little use of VR technology in schools mostly because of the great expense involved. One of the primary users of VR has been the military, and many of their simulations have been built by another branch of Johns Hopkins, the Applied Physics Laboratory (APL). Now Dave, Sam and CTE are partnering with APL to bring Virtual Reality technology to the classroom. "APL will help us apply what they've learned about VR in their military applications and use it in the schools," says Dave. And that means the simulations CTE builds for Learning Games to Go will use the very latest in cutting-edge VR technology. And that's going to mean a lot of fun and a lot of learning for students.

Dave and Sam are extremely enthusiastic about the opportunity that LG2G is affording them to impact the future of education. As Sam says, "we believe that gaming and simulations have a strong role to play in the classroom. We want to make sure that we find the right way to use them."

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