CTE's Getting Ready to Make LG2G "Real"
The nuts and bolts of building a virtual reality simulation are pretty much the same as the nuts and bolts of any project. You start at the bottom.
So CTE’s Sam Abramovich and Dave Peloff are working to identify the software that will function as the foundation for their LG2G virtual reality (VR) simulation. The software they choose is key to the entire process because it will provide the groundwork upon which the rest of the simulation is built. According to Sam, the CTE team is trying to strike a balance in this choice, looking for both “a mature product that allows us to get right into building our prototypes,” but also one that is “flexible enough to adapt to the different directions we might decide to take.”
Sam says that recent “mind-boggling” advances in VR technology are exciting in the possibilities that they offer, but that the rapidly changing world of this technology can make choosing the right tools a daunting task. Happily for the CTE team, their colleagues at the Johns Hopkins’ Applied Physics Lab (APL) are among the leaders in the field of virtual reality and are lending their expertise to the LG2G project.
As Sam and Dave continue to investigate these new technologies and to identify and utilize the best possible building materials, they are enthusiastic about the possibilities that lie ahead. “We’re starting with nothing,” Sam says, “and creating a whole world.
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