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Got Game? Got Game Robot
The 411 on Learning Games
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General Resources
Articles
Blogs

General Resources

The Education Arcade, an MIT-University of Wisconsin partnership, is leading the way in using games in education. Their research publications and articles will help you get a handle on how games can impact learning. Authors Henry Jenkins and Eric Klopfer are advising MPT on our upcoming learning games project and their papers are a really good read.

Water Cooler Games bills itself as “a forum for the uses of videogames in advertising, politics, education, and other everyday activities, outside the sphere of entertainment.” Their educational games archives, maintained by editors Ian Bogost and Gonzalo Frasca, cover the latest news on the learning games front.

Muzzy Lane, a software development company, offers expanded information about learning games in this resources section. This company developed Making History, a social studies learning game.

Social Impact Games provides a wealth of articles, papers, and reports about learning games. It also tracks new and developing learning games, and offers this comprehensive list of educational and learning games.

GameParentsTeachers.com is a Parent-Teacher Tool Kit that helps link kids that game, their families, and their teachers in fruitful dialogues and activities.

Gamasutra, a “must read” in the games community, offers an archive of past reports related to education and gaming. Scroll down the page to access education news and education features.

Game Studies, the international journal of computer game research edited by industry giant Jesper Juul, is a very dense collection of academic articles that presents cutting-edge research on learning games.

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Articles

Henry JenkinsIf you think only boys play video games, or that video games have led to an outbreak of youth violence, you may want to check out Reality Bytes, where MIT’s Henry Jenkins debunks eight myths about video games.

Games-to-Teach, the forerunner of the Education Arcade began its work with this compelling presentation of the past, present and future of using media to teach and learn. Lots of video clips illustrate key points.

This article by Seymour Papert and a response from an instructional designer seems to capsulize the contentious space between game designers and instructional designers/curriculum developers. The article is considered to be a seminal one in the learning games community.

James GeeNotables in the field such as James Gee and Kurt Squire write about video games and the future of learning in this report. (PDF)

Lisa Galarneau’s article (PDF) discusses what learning games have to offer to today’s pedagogy.

In “What Kids Learn from Video Games: Five ‘Learning Levels’ and their Implications for Public Policy,” Marc Prensky explains how the levels of learning embedded in video games provide a rich platform for building learning games.

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Blogs

Bill MacKenty bills himself as “the geek at the Edgartown School, a small K-8 (ages 6 to 14) school.” He says his site is dedicated to the effective use of technology in schools, and games in education.

Kaye Vivian’s blog concentrates on “knowledge, games and uncommon things.” Be sure to look in the learning section to see good resources on that topic.

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