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CTE and Virtual Reality
CTE Explores the World of VR
CTE and Virtual Reality
CTE Makes VR Real
CTE Makes Like Buzz Lightyear
MIT and Game Design
MIT Delivers Game Design Document
MIT and Game Design: Making Puzzles
MIT Designs "Snacks" for Pre-Algebra Students
MIT Expands Its LG2G Team
MIT Lets the Games Begin
MPT Assembles Advance Team
MPT Uses Got Game to Connect with Educators
MPT Gets Ready for the Advance Team Summer Institu
MPT and CTE help the A-Team Stay Connected
MPT Sends Video to Your IPOD
MPT Likes FableVision's Vision
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The A-Team: Karen Towers
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The A-Team: Game Assessments
LG2G News - The Advance Team Winter Institute
The Game Prototype is Good to Go
Looking for Proof: Evaluating LG2G
News and Notes: The Advance Team
Thoughts on Games and Learn
Emerging Technologies Symposium
LG2G News February 2008
Profile: Maureen Hahn
Macro International Evaluates the Teacher Resource
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CTE Explores the World of VR

Got Game? Got Game Robot
What's New?

CTE and Virtual Reality: What’s out there?

"There's a natural relationship between Virtual Reality and gaming," says CTE's Sam Abramovich. "We are definitely going to see educational games strengthened by the use of VR technology."

CTE

And the first step in that process is to learn about what already exists in the world of Virtual Reality. That's why Sam, Dave Peloff and the rest of the CTE team are currently spending much of their time researching all of the latest technologies involved in creating VR simulations. Their research will be applied later in the project when CTE begins to develop the VR simulations that will be an integral part of LG2G.

One of the most interesting uses of Virtual Reality technology, according to Sam Abramovich, is called "Virtual Iraq," a project developed by Albert Rizzo and his team at the University of Southern California. "Virtual Iraq" is a VR simulation that recreates the sights, sounds and smells of Iraq for returning American veterans suffering from Post-Traumatic Stress Disorder (PTSD). The simulation allows patients to re-connect with difficult experiences and with the help of a clinical psychologist, eventually come to terms with them. Sam has actually tried a demo version of "Virtual Iraq," and says that "it's one of the more impressive things I’ve ever seen in VR."

Down the line, CTE will be using these kinds of technologies to help teach pre-algebra to middle schoolers. That might seem like a bit of a leap, if not for the fact that CTE is partnering with the Applied Physics Laboratory (APL), also at Johns Hopkins University. The APL has also designed VR simulations for the military, and CTE will be building on their work for LG2G. And what does that mean for Learning Games to Go? "The likely environment for the VR work in LG2G is either outer space or the ocean," says Dave Peloff. "Our partners at APL already have data on those environments, so they seem like good starting points."

Outer space? Under the sea? Thanks to CTE, some middle schoolers are going to be in for some amazing field trips.


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