Thinkport. Think education. Think Maryland.
Home | Register
 
Search  
Think Classroom Think Career Think Technology Think Family and Community
Log in to take advantage of Thinkport’s full benefits
LG2G News - June
LG2G News - July
LG2G News - August
LG2G News - September
LG2G News - October
LG2G News - November
LG2G News - December
CTE and Virtual Reality
CTE Explores the World of VR
CTE and Virtual Reality
CTE Makes VR Real
CTE Makes Like Buzz Lightyear
MIT and Game Design
MIT Delivers Game Design Document
MIT and Game Design: Making Puzzles
MIT Designs "Snacks" for Pre-Algebra Students
MIT Expands Its LG2G Team
MIT Lets the Games Begin
MPT Assembles Advance Team
MPT Uses Got Game to Connect with Educators
MPT Gets Ready for the Advance Team Summer Institu
MPT and CTE help the A-Team Stay Connected
MPT Sends Video to Your IPOD
MPT Likes FableVision's Vision
Profile: Myrna Dyson
Profile: Thomas Nikundiwe
The A-Team: Karen Towers
The A-Team: Trina McGregor
The A-Team: J.P. Bennett
Profile: Aaron Deal
Profile: Brian Davis
The A-Team: Game Assessments
LG2G News - The Advance Team Winter Institute
The Game Prototype is Good to Go
Looking for Proof: Evaluating LG2G
News and Notes: The Advance Team
Thoughts on Games and Learn
Emerging Technologies Symposium
LG2G News February 2008
Profile: Maureen Hahn
Macro International Evaluates the Teacher Resource
Profile: Ellen Mangels
Profile: Courtney Handte
Log In:
Thinkport Tools:
My Calendar My Calendar
My Web Site My Web Site
Lesson Builder Lesson Builder
Student Activity Builder Student Activity Builder
Project Builder Project Builder
You are here:

CTE Makes VR Real

Got Game? Got Game Robot
What's New?

CTE's Getting Ready to Make LG2G "Real"

The nuts and bolts of building a virtual reality simulation are pretty much the same as the nuts and bolts of any project. You start at the bottom.

So CTE’s Sam Abramovich and Dave Peloff are working to identify the software that will function as the foundation for their LG2G virtual reality (VR) simulation. The software they choose is key to the entire process because it will provide the groundwork upon which the rest of the simulation is built. According to Sam, the CTE team is trying to strike a balance in this choice, looking for both “a mature product that allows us to get right into building our prototypes,” but also one that is “flexible enough to adapt to the different directions we might decide to take.”

Sam says that recent “mind-boggling” advances in VR technology are exciting in the possibilities that they offer, but that the rapidly changing world of this technology can make choosing the right tools a daunting task. Happily for the CTE team, their colleagues at the Johns Hopkins’ Applied Physics Lab (APL) are among the leaders in the field of virtual reality and are lending their expertise to the LG2G project.

As Sam and Dave continue to investigate these new technologies and to identify and utilize the best possible building materials, they are enthusiastic about the possibilities that lie ahead. “We’re starting with nothing,” Sam says, “and creating a whole world.

 

Back to LG2G Newsletter

 

U.S. Department of Education Star Schools Program