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Lure of the Labyrinth

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The LG2G Team Spreads the Word About Lure of the Labyrinth

When you’ve got something you think is great, you usually want to share it with other people and let them see how great it is, too. We think Lure of the Labyrinth is a really fine learning game. And we’re glad to tell the rest of the world about it.

One of the best ways to spread the word about a piece of educational technology is to show it to people who are interested in… educational technology. And that’s meant bringing Lure of the Labyrinth on the road to conferences. Several members of the LG2G team played key roles at the recent MICCA conference, “Digital Kids, Digital Classrooms,” which took place April 30 – May 1 at the Baltimore Convention Center. Advance Team teachers J.P. Bennett and Ellen Mangels ran a session about Lure of the Labyrinth and how teachers can use it in the classroom and build it into their curriculums. Gary Goldberger and Paul Reynolds from the game’s developer, FableVision, delivered one of the conference keynotes about the roles of story, character development and design in making a good learning game. We’re pretty sure that these presentations were a big hit. Why? At the exhibit booth where we demonstrated Lure of the Labyrinth, almost 100 teachers signed up to be involved with the beta testing of the game (many of those teachers are now doing that testing with our project evaluator, Macro International).

And it turns out that the LG2G 2008 world tour is only just beginning. The FableVision folks, J.P. Bennett and MPT’s Debbie Vickers are presenting sessions about Lure of the Labyrinth at NECC (the National Educational Computing Conference) in San Antonio on June 29 – July 2. (You can find out more about that conference at http://center.uoregon.edu/ISTE/NECC2008/). And we’ll be presenting at two conferences in the fall sponsored by the Maryland State Teachers Association and the Maryland Council of Teachers of Mathematics.

So why is it so important to attend and present at these conferences? “We are so excited about Lure of the Labyrinth and have a lot of faith in it as a tool for teaching and learning,” said MPT’s Managing Director of Educational Marketing Betsy Peisach, “We thought that exposing people to the game at these conferences would be a way to get them excited about it, too. And so far, that’s exactly what’s happening.”

 

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