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What We Did

Maryland Public Television, a leader in both the Maryland and national education communities, is responsible for the development and deployment of the learning game Lure of the Labyrinth. They recruited, selected and supervise game designers and developers, writers and video teams creating project content, web developers of project web sites, and project evaluators. This public television entity also designed and produced teacher materials to support project products, as well as designing and implementing project dissemination efforts.

MPT is also responsible for these products that resulted from project activities:

  • A professional development video to demonstrate how teachers can use Lure of the Labyrinth in their classroom
  • This project web site and its predecessor Got Game? that included the popular Newbie Blog.
  • Extensive educator support materials contained on Lure of the Labyrinth web site.

MPT also provides project supervision and financial oversight. They recruited and worked with the school districts, national advisory panel members, and Advance Team teachers who advise the project, review project materials, and assist in project evaluation.

  • The National Advisory Panel includes key mathematics experts and educators on the local, state, and national levels. Their work includes setting project horizons, reviewing project materials, and continuing to advise on other project activities.
  • Advance Team Teachers represent early users of project materials, advising project staff on the philosophy and practicalities of bringing learning games into the classroom. The group continues to offer support for the development of teacher materials supporting project products and serve as a strong sounding board for the project.
  • Partner Districts have offered their support for the project, helping recruit teachers for the Advance Team and continuing to keep teachers in their districts up-to-date on project progress.

The Johns Hopkins University Center for Technology in Education (CTE) brings to the project expertise in assistive technology and special needs student populations. CTE's primary investigations concern how immersive gaming and simulation technologies can enhance the learning experiences of reluctant and at-risk middle school students. CTE is collaborating with simulation engineers from the Applied Physics Lab to create a graphically rich 3D environment that engages students in active, problem-based challenges around the STEM disciplines. CTE also brought project stakeholders together for the 2007 Emerging Technology Symposium and continues to examine how technologies and approaches being successfully employed in medicine, the military, and industry might be adapted for use with children.

Macro International serves as the project evaluator and content advisor, helping shape project products in response to usability test findings, as well as examining the impact of the game on student outcomes through a Randomized Controlled Trial (RCT).

The Education Arcade at MIT is responsible for the design of Lure of the Labyrinth, the learning game for pre-algebra students that is a centerpiece of the project.

FableVision is responsible for molding game design into an easy-to-use and engaging game. With direction from the Education Arcade team, they completed artistic design, developed the story arc portrayed in the graphic novels, and designed and programmed the game.

 

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